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Query: UMLS:C0015672 (
fatigue
)
51,768
document(s) hit in 31,850,051 MEDLINE articles (0.00 seconds)
The two main principles of ergonomics can be said to 'fit the job to the man', or 'fit the man to the job'. To a high extent this is really valid for lighting ergonomics. If an employee complains that he (or she) cannot see properly what he is doing in his work it could be adjusted either by improving the job itself or by improving the visual capacity of the person in question (eg, prescribing correct work glasses). If improving measures are not taken local eye discomfort may develop with symptoms as
fatigue
, ache, pain, burning, pulling, tearing, etc. These symptoms make up a syndrome called
asthenopia
, otherwise succinctly known as eye strain. The causes of the syndrome can be myriad - but all fall in under the headings 'bad' lighting, 'bad' eyes and 'bad' work.
...
PMID:Ergonomics and lighting. 1567 96
There has been an increase in the use of digital imaging in recent years and radiologists have almost universally accepted the use of computers in their day-to-day work. Completely filmless radiology departments, with all reporting being done on visual display terminals and picture archiving and communications systems (PACS) around the department, are already a reality in many places in the UK and other parts of the world. There is a constant need of computers for literature searches on the web, e-mails, communication and preparing lectures and presentations. With this explosive increase in the use of computers in the hospital, it is imperative that the use of computer monitor screens for medical use is optimized in order to avoid
eyestrain
and
fatigue
. This is especially important as tired eyes and brains may be more likely to commit errors. We have reviewed the current literature to elaborate a few useful measures that can be taken to minimize the effect of excessive computer use in a soft-copy radiology reporting area on the eyes and the musculoskeletal system. We recommend that optimal placement of computer monitors with user-friendly PACS terminal interfaces will ensure greater acceptability and improve reporting efficiency and accuracy. Good work practices to ensure reduction of reporting errors are highlighted.
...
PMID:Ergonomics of digital imaging. 1596 37
Asthenopia
, or visual
fatigue
, is a frequent complaint from observers of stereoscopic three-dimensional displays. It has been proposed that
asthenopia
is a consequence of anomalous oculomotor responses generated by conflict between accommodative and convergence stimuli. The hypothesis was examined by measuring accommodation and convergence continuously with a Shin-Nippon SRW5000 infrared autorefractor and a limbus tracking device. Subjects viewed a high contrast Maltese Cross target at three levels of Gaussian filter target blur under conditions of relatively low- and high-conflict between accommodation and convergence stimuli, the latter inducing the sensation of stereopsis. Under the low-conflict conditions accommodation was stable, but convergence-driven accommodation was dominant when the target was extremely blurred. Under the high-conflict conditions the role of convergence-driven accommodation increased systematically with the degree of target blur. It is proposed that defocus-driven accommodation becomes weak when the target comprises low spatial frequency components. Large accommodative overshoots to step stimuli that are not blurred or only mildly blurred were consistently observed and are attributed to the initial accommodative response being convergence-driven. Whereas the possibility that high-conflict conditions are a cause of
asthenopia
has been previously reported, this is the first evidence that they specifically affect accommodative responses while viewing stereoscopic displays.
...
PMID:Target spatial frequency determines the response to conflicting defocus- and convergence-driven accommodative stimuli. 1619 92
In a series of experiments, proofreading performance was consistently better with positive polarity (dark text on light background) than with negative polarity displays (light text on dark background). This positive polarity advantage was independent of ambient lighting (darkness vs. typical office illumination) and of chromaticity (black and white vs. blue and yellow). A final experiment showed that colour contrast (red text on green background) could not compensate for a lack of luminance contrast. Physiological measures of effort and strain (breathing rate, heart rate, heart rate variability and skin conductance level) and self-reported mood,
fatigue
, arousal,
eyestrain
, headache, muscle strain and back pain did not vary as a function of any of the independent variables, suggesting that participants worked equally hard in all experimental conditions, so that the interpretation of the primary performance measure was unlikely to be contaminated by a performance-effort trade-off.
...
PMID:Text - background polarity affects performance irrespective of ambient illumination and colour contrast. 1751 Aug 22
The aim of the present study was to reveal characteristic patterns of
fatigue
feelings on consecutive night shifts by a questionnaire for work-related
fatigue
feelings "Jikaku-sho shirabe". Ten healthy males (Mean +/- SD: 22.9 +/- 3.2 years old) participated in the experiment. Participants were required to attend the laboratory for nine consecutive nights under the following conditions: adaptation sleep (0:00-7:00), simulated day shift (10:00-18:00), baseline sleep (0:00-7:00), directly followed by four simulated night shifts (22:00-9:00) and the subsequent daytime sleep (12:00-18:00), three recovery nights (0:00-7:00) and two simulated day shifts (10:00-18:00). During each simulated shift, participants were required to complete an English transcription task (30 min), a performance test battery (20 min) and break (10 min) every hour.
Fatigue
feelings were evaluated by "Jikaku-sho shirabe", which was proposed by the Industrial
Fatigue
Research Committee of the Japan Occupational Health in 2002. This questionnaire consists of 25 subjective
fatigue
symptom items that are categorized into 5 factors: feeling of drowsiness (Factor I), feeling of instability (Factor II), feeling of uneasiness (Factor III), feeling of local pain or dullness (Factor IV), and feeling of
eyestrain
(Factor V). For each item, respondents are requested to estimate the intensity of the feelings as "Disagree at all," "Agree scarcely," "Agree slightly," "Agree considerably," and "Agree strongly." These five intensities were assigned scores of 1 to 5 points, respectively. Hierarchical cluster analysis suggested that there might be at least three variation patterns of
fatigue
feelings on the consecutive night shifts (i.e. Clusters A, B and C). On the basis of subjective
fatigue
symptom items of each cluster, the patterns in Clusters A, B and C might reflect the loads of the reticular activating system, musculoskeletal and central nervous systems, and limbic system, respectively. For Clusters A and C, significant improvements were observed with the increase of the number of night shifts (F(11,99)=3.07, p<0.01, F(11,99)=3.37, p<0.01, respectively). On the other hand, Cluster B deteriorated with the progress of the simulated night shifts. Taken together, we suggest that the characteristic patterns of
fatigue
feelings on consecutive night shifts might represent dissociation among the feelings induced by several loads.
...
PMID:[Characteristic patterns of fatigue feelings on four simulated consecutive night shifts by "Jikaku-sho shirabe"]. 1868 78
Today, millions of children use computers on a daily basis. Extensive viewing of the computer screen can lead to eye discomfort,
fatigue
, blurred vision and headaches, dry eyes and other symptoms of
eyestrain
. These symptoms may be caused by poor lighting, glare, an improper work station set-up, vision problems of which the person was not previously aware, or a combination of these factors. Children can experience many of the same symptoms related to computer use as adults. However, some unique aspects of how children use computers may make them more susceptible than adults to the development of these problems. In this study, the most common eye symptoms related to computer use in childhood, the possible causes and ways to avoid them are reviewed.
...
PMID:Impact of computer use on children's vision. 2001 Oct 87
This study aimed to investigate the subjective health complaints (SHC) in the teaching profession of Hong Kong. On the basis of the SHC inventory, a questionnaire was prepared for data collection through a mail survey. A total of 1710 usable questionnaires were returned by the primary or secondary school teachers. The results showed that 99.5% (n = 1702) of respondents suffered at least one type of the 39 single health problems on the total SHC scale during the preceding 30 days. The 10 most frequently reported health complaints among the teachers were
tiredness
,
eyestrain
, anxiety, sleep problems, voice disorder, shoulder pain, neck pain, headache, cold/flu, and lower-back pain. With the exception of the category of pseudoneurological complaints, primary school teachers showed a statistically higher prevalence in reporting problems in 6 of 7 subscales. The 5 most severe complaints were
tiredness
,
eyestrain
, sleep problems, shoulder pain, and voice disorder.
...
PMID:Subjective health complaints of teachers from primary and secondary schools in Hong Kong. 2033 16
The mass digitization of books is changing the way information is created, disseminated and displayed. Electronic book readers (e-readers) generally refer to two main display technologies: the electronic ink (E-ink) and the liquid crystal display (LCD). Both technologies have advantages and disadvantages, but the question whether one or the other triggers less visual
fatigue
is still open. The aim of the present research was to study the effects of the display technology on visual
fatigue
. To this end, participants performed a longitudinal study in which two last generation e-readers (LCD, E-ink) and paper book were tested in three different prolonged reading sessions separated by--on average--ten days. Results from both objective (Blinks per second) and subjective (
Visual Fatigue
Scale) measures suggested that reading on the LCD (Kindle Fire HD) triggers higher visual
fatigue
with respect to both the E-ink (Kindle Paperwhite) and the paper book. The absence of differences between E-ink and paper suggests that, concerning visual
fatigue
, the E-ink is indeed very similar to the paper.
...
PMID:E-readers and visual fatigue. 2438 52
We propose a new method for measuring the degree of
eyestrain
on 3D stereoscopic displays using a glasses-type of eye tracking device. Our study is novel in the following four ways: first, the circular area where a user's gaze position exists is defined based on the calculated gaze position and gaze estimation error. Within this circular area, the position where edge strength is maximized can be detected, and we determine this position as the gaze position that has a higher probability of being the correct one. Based on this gaze point, the eye foveation model is defined. Second, we quantitatively evaluate the correlation between the degree of
eyestrain
and the causal factors of visual
fatigue
, such as the degree of change of stereoscopic disparity (CSD), stereoscopic disparity (SD), frame cancellation effect (FCE), and edge component (EC) of the 3D stereoscopic display using the eye foveation model. Third, by comparing the
eyestrain
in conventional 3D video and experimental 3D sample video, we analyze the characteristics of
eyestrain
according to various factors and types of 3D video. Fourth, by comparing the
eyestrain
with or without the compensation of eye saccades movement in 3D video, we analyze the characteristics of
eyestrain
according to the types of eye movements in 3D video. Experimental results show that the degree of CSD causes more
eyestrain
than other factors.
...
PMID:Quantitative measurement of eyestrain on 3D stereoscopic display considering the eye foveation model and edge information. 2483 10
3D display technologies have been linked to visual discomfort and
fatigue
. In a lab-based study with a between-subjects design, 433 viewers aged from 4 to 82 years watched the same movie in either 2D or stereo 3D (S3D), and subjectively reported on a range of aspects of their viewing experience. Our results suggest that a minority of viewers, around 14%, experience adverse effects due to viewing S3D, mainly headache and
eyestrain
. A control experiment where participants viewed 2D content through 3D glasses suggests that around 8% may report adverse effects which are not due directly to viewing S3D, but instead are due to the glasses or to negative preconceptions about S3D (the 'nocebo effect'). Women were slightly more likely than men to report adverse effects with S3D. We could not detect any link between pre-existing eye conditions or low stereoacuity and the likelihood of experiencing adverse effects with S3D.
...
PMID:User experience while viewing stereoscopic 3D television. 2487 50
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